![]() ![]() The Halo Infinite campaign, which Eurogamer's Wesley Yin-Poole mostly loved, is a paid-for thing that stands on its own (although there are a few collectibles that unlock cosmetics in the multiplayer, presumably to help encourage players to try both). If you're unfamiliar, Halo Infinite's multiplayer and its campaign are effectively separate games. But thankfully in most cases you can - and probably should - ignore them. There are some quirks there, some weird choices that threaten to muddy the otherwise pure waters of Halo Infinite's "golden triangle". The only problem is the front end - the meta-game or the UX or whatever that kind of menu-based wrapping of a game is called these days. Digital Foundry's PC tech analysis of Halo Infinite As far as the moment-to-moment of multiplayer shooters goes, it's immaculate. I've spent weeks picking at this game, prodding it and poking it and peeling away at the edges to try and uncover some kind of flaw, and I can't. Not in terms of gunplay, at least - of gunfeel, of the constant cycling between empowerment and disempowerment and the much-harder-than-it-looks balance that so many shooters yearn for, between that immediate, crunchy, punch-feedback satisfaction and Halo's famously slower, big-brain strategy. Availability: Out and free to play now on Xbox One, Xbox Series S/X, and PC.Is there a better multiplayer shooter that you can play, right now, than Halo Infinite? Halo Infinite multiplayer review ![]() Halo Infinite's multiplayer sees the series emerge from its decade-long existential crisis as something radically familiar. ![]()
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